mattgillmeister

xdraws:

A couple of my buddies have been thinking about jumping into digital sculpting, so I just put together something that might make your transition a little easier.  I remember when I used to teach / assist, the number one problem I saw was people leaping into high resolution meshes.  Even when box modeling, people adding subdivisions way too early.  Although you can get decent results, you’re fighting the geometry, and that makes it really easy to make lumpy vague meshes. 

k4ll0
k4ll0:

People have often asked about my workflow in photoshop so I thought I’d make this.
The level of post-processing changes in each image I do, this one was quite photoshop heavy. The process mostly depends of whether I have a clear image in my head and thus I can almost fully achieve it with render settings, or whether I have to randomly try stuff out in photoshop and see what works.

k4ll0:

People have often asked about my workflow in photoshop so I thought I’d make this.

The level of post-processing changes in each image I do, this one was quite photoshop heavy. The process mostly depends of whether I have a clear image in my head and thus I can almost fully achieve it with render settings, or whether I have to randomly try stuff out in photoshop and see what works.

Micheal Defeo a 3d and 2d artist who worked on many 3d movies such as Ice age 1-4, Robots, Horton Hears a Who, The Lorax and Despical me shares his knowledge on these free webinare and videos.

Registration for his class can be found